Leveling is similar to Morrowind in that your character and squad mates become more proficient in their skills by using them. The Shek, Hive, and Skeletons offer more interesting statistical advantages, but they also come with counterbalancing to other skillsets (ie, your big boy Shek can carry a lot of gear, but he won’t be sneaking around town at night stealing from shops without getting caught). Humans are the characters that offer the least resistance throughout the world, but their bonuses are uninspiring. Character customization offers 4 playable races that effect skill bonuses and faction relations. Kenshi offers different play modes from RPG to RTS: your character’s background affects the type of game you are playing and its difficulty. I applaud the scale of this game and can see why it took a long while to get out of early access. The reality is that this world has a lot going on and you and your party are just a small part of it. I died a lot my first few runs until I quit out and read through some wikis online, which were somewhat helpful. It’s a giant sandbox (both literally and figuratively) that beckons you to explore its world while smacking you in the face for doing so. Kenshi is a “free-roaming squad based RPG” from Lo-Fi Games. We’ve become accustomed to a level of hand holding in games that when you encounter an experience like Kenshi, you won’t know what to do. Loading Kenshi for the first time without any sort of research on the game is a mistake.
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